Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old 02-22-2004, 01:45 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by m0oni9
I hadn't thought of Lurker's idea. If the script timers are working well, that doesn't sound bad at all. We could export a variable that would say whether the mob was engaged or not, and when EVENT_TIMER was triggered, it could disable based on that.
Or an EVENT_HEALTH (as opposed to EVENT_HP so you could report mana etc too) as you suggested, but incorporate Lurker's idea of a timer. In other words, once the event is triggered, start a timer that won't allow it to be triggered again for a few seconds.

Wouldn't that satisfy both the need for the event and the concern for cpu/bandwidth conservation?

Also, although this has been discussed from a perl quest point of view, I would like to note that both formats are supported and any changes should work in both.
__________________
Maybe I should try making one of these servers...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3