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Old 02-22-2004, 05:13 AM
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Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
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The values for classes are defined in classes.h I believe, you just need to add up the values for the classes that can use it.

*Edit*
You'll see soemthing similar to this in classes.h:

Code:
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define call_1 32768
If you want an item to be druid/mage useable you add 32+4096 = 4128. So give the item 4128 and those two classes can use it.

Hope this helps.
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