Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Tutorials/Howto's

Archive::Tutorials/Howto's Archive area for Tutorials/Howto's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 02-22-2004, 05:13 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default

The values for classes are defined in classes.h I believe, you just need to add up the values for the classes that can use it.

*Edit*
You'll see soemthing similar to this in classes.h:

Code:
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define call_1 32768
If you want an item to be druid/mage useable you add 32+4096 = 4128. So give the item 4128 and those two classes can use it.

Hope this helps.
__________________

kRPG Profile
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:13 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3