Has anyone actually succeed in importing a 3DS with a mapped texture on it ? It imports geometry quite right but i couldn't get the texture to work.
I know it indeed loads the texture (it crashes when loading a 16bit instead of 24 bmp for instance) but then it just displays a transparent (well, it has the background color) mesh. When the texture is missing, it's all white. Same when exporting to s3d, all white.
I know the UV mapping is right, because it works when importing back to 3dsmax, but maybe openzone has a different way to import mapping.
Can you provide any help with this, Windcatcher?
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