Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 06-23-2004, 01:31 AM
shaminator
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default

Has anyone actually succeed in importing a 3DS with a mapped texture on it ? It imports geometry quite right but i couldn't get the texture to work.
I know it indeed loads the texture (it crashes when loading a 16bit instead of 24 bmp for instance) but then it just displays a transparent (well, it has the background color) mesh. When the texture is missing, it's all white. Same when exporting to s3d, all white.
I know the UV mapping is right, because it works when importing back to 3dsmax, but maybe openzone has a different way to import mapping.
Can you provide any help with this, Windcatcher?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3