Sound issue, NPC(MOB) walking/stepping...
			 
			 
			
		
		
		
		First time poster, long time EQEmu fan. Finally retired and able to play. 
EQEmu developers over the years have affected my wife and I more than you folks can possibly know. You ladies and gents are wonderful. 
If this is the wrong place to post, please flog me as required. 
 
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***ISSUE: NPCs (MOB) do not produce the walking or stepping sound.*** 
-Using the ROF2 client...Functions well. 
-All other sounds that I can troubleshoot are firing. Casting, idle, attack, etc. 
-Player character walk run sounds work fine. 
-Checked the master changelog for any entries relating...do not think I found any. 
 
***What I have been troubleshooting so far...*** 
-dusted off my SoF client and fired it up, all sounds work including the walk run sounds of the NPCs. 
-In game sliders and checkboxes are all appropriately configured for enabled sounds. 
-EQClient.ini Sound=TRUE. 
-No "nosound.ini" in the directory. 
-Used Azone2 to look at the .pfs files to ensure wave files were present...they are. 
-Looked at the soundassets.txt and compared it to the SoF. All entries are there. 
-Copied and overwrote files from the SoF client...no progress (hhmmn) 
-Have performed a clean install using Akkadius's installer (thank you!). 
-Did a COMPLETE clean install from my old secret squirrel backup of the RoF client. 
-With the Azone2, pulled the Beetle walk wave file and placed it in the sounds folder as a test...no progress. 
-With Azone2 looked at the models .eqg files to see any added or removed packaged files...all seem ok (looked at Beetles and orcs). 
-Installed a fresh soundcard driver, just in case. 
-Turned off all surround sound, effects, EQ, etc. in soundcard. 
-Tried headphones 
-Used the mother board sound controller, while disabling soundcard. 
-Checked Windows 10 updates. 
 
***My uneducated thoughts...*** 
I believe this is a client issue BUT... 
   -could it be a opcode issue? 
   -is there a perl or Lua file someone can point me to, that I can play around with? 
   -and am I missing any other files to look at in the client? 
 
DISCLAIMER!! 
I am only recently able to play, thus never noticed the sound loss till now.  But it is deafening not having a single NPC play a walking or running sound in game...The whole game, every zone.  Also, I tried (for a week) to SCOUR the internet and forums for anyone else having this issue. Just could not find any related info. (other than people wanting to remove sounds.) 
 
 
Ok, Any thoughts? Or should I just accept my fate, and continue on to fixing the quests and NPC grids and waypoints. 
 
Thank you!! 
-Eric (WarAngel) 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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