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				 Bored? Thought so.... 
 Have some information for you guys to look over while 0.3.0 is completed, have a few more problems that need to be resolved and it should be ready.
 New Features:
 -PVP Implemented
 -Trade Fixed
 -Items are now viewable in Trade
 -Items can now be seen when dropped on the ground.
 -Code which stops zone servers from crashing has been implemented.
 -New NPC code to make their attacks more realistic
 -#copychar created
 -/becomenpc structs added
 -Summon is available for NPC's.
 -NPC and PC spells can now be interrupted.
 -#movechar created
 -Added PVP flagging to ServerZoneEntry.
 -Added ServerType to variables. 0 = Normal Server; 1 = PVP Server
 -New variable in database... UseCFGSafeCoords... 1 is ON, everything else is OFF.
 -Rampage is available for NPC's.
 -Added #npcspecialattk
 -Added #gmspeed (100+) on/off (new Account table format. Use the new one)
 -Added version tag to Servername on LoginServer List.
 - Added zonepoints-code.
 -Enrage is available for NPC's.
 -Maxdmg/Mindmg now customizable in npc_types
 -Added the command "#guild setdoor {guildEQid}" (GM+). Use this and click on the door you want to become a guilddoor.
 -Banish added, customizable by level in the npc_types table.
 -Added FLAG_ACCOUNT into quest scripting.
 -#listnpcs recreated, now type in a name or a range of npc id's to get a listing.
 -Added #npcloot money pp gp sp cp
 
 Bug Fixes:
 -Fixed a bug that caused the server to send all NPC spawnpackets twice to the first client.
 -Interrupting spells by ducking/jumping now will no longer freeze you.
 -NPC and PC spells can now be interrupted.
 -Fix in ListNPCs to avoid infinite loop and use of strupr & strstr.
 -Fixed a bug that caused objects (dropped items) not to spawn for new clients which enters the zone
 -Fixed an issue with safe coordinates having the X and Y value reversed.
 -Made it so that when you zone, you should now go to the correct safe coords in the zone, instead of always going to the database safe coords.
 -Some fixes to WesQuests.cpp for Linux
 -Fixed Linux compile.
 -Doors will open with the right animation now (use new table)
 -Fixed small errors in #help list.
 
 Misc Changes:
 -Changed character zonename & x/y/z position to be read from new columns in character_. Use the new format.
 
			
			
			
			
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