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  #1  
Old 03-29-2012, 10:58 PM
YumaBomber
Fire Beetle
 
Join Date: Mar 2012
Location: Wasthington D.C.
Posts: 9
Default Non-Game Changing Tweaks

This won't change the classic Everquest experience but only make it more enjoyable and convenient.

1) Max level pet summons. Instead of summong over and over again for a pet (Mage/Nec/Enchanter/Etc.) Have the pet summoned always at maximum summon level.

2) Enable pet zoning, WITHOUT pet dying and needing to be re-summoned.

3) Have pet generate 0 aggro when PATHING around mobs. Ex: Lower Guk, U go to nobles, but pet pulls a train because of it aggro'ing everything on the way to YOU.

4) Enable Mage's under level 16 to be able to see air pets. (You cannot equip them with any items because they constantly go invisible). Not saying give us see-invis passively. Just let us be able to see ONLY our own air pets. Not NPC, Not other players. Just so we can give them some weapons to aid us in our fight.
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  #2  
Old 03-30-2012, 03:32 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by YumaBomber View Post
This won't change the classic Everquest experience but only make it more enjoyable and convenient.

1) Max level pet summons. Instead of summong over and over again for a pet (Mage/Nec/Enchanter/Etc.) Have the pet summoned always at maximum summon level.

2) Enable pet zoning, WITHOUT pet dying and needing to be re-summoned.

3) Have pet generate 0 aggro when PATHING around mobs. Ex: Lower Guk, U go to nobles, but pet pulls a train because of it aggro'ing everything on the way to YOU.

4) Enable Mage's under level 16 to be able to see air pets. (You cannot equip them with any items because they constantly go invisible). Not saying give us see-invis passively. Just let us be able to see ONLY our own air pets. Not NPC, Not other players. Just so we can give them some weapons to aid us in our fight.
What server are you experiencing this stuff on? Two of the bugs listed here are not on official EQEmulator SVN.
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  #3  
Old 03-30-2012, 08:20 PM
YumaBomber
Fire Beetle
 
Join Date: Mar 2012
Location: Wasthington D.C.
Posts: 9
Default

This is on Project 1999, Ruins Of Kunark Server.
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  #4  
Old 03-31-2012, 01:07 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

Post it on their server forums if you want a response, but be prepared to be let down. Those changes actually are against the classic everquest experience and will not ever happen on that server.
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  #5  
Old 03-31-2012, 11:48 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by YumaBomber View Post
This is on Project 1999, Ruins Of Kunark Server.
This is not the forums for that, as we do not maintain or develop the codebase on Project 1999. If you want to ask individual servers about things like this, please visit their forums.

Project 1999's forums are listed at:

www.project1999.org
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