Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2012, 11:10 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default Starting faction

Where do I alter how much faction a class starts with?

I'm having an issue where Human Monks do not have enough Silent Fist faction to start the headband quests with Phin Esrinap in Qeynos.
Reply With Quote
  #2  
Old 08-05-2014, 07:26 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Seeing same thing, 2014!
Reply With Quote
  #3  
Old 08-05-2014, 08:50 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

The base mod is in faction_list while whatever mods you want are in faction_list_mod. The PEQ editor provides an easy UI to modify factions.
Reply With Quote
  #4  
Old 08-13-2014, 03:47 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Base human monk was indiff to his GM. I added a huge bonus on note turn in to repair this.

I didn't want to give a mod to all humans, nor all monks, but didn't want to base it on deity.

No way to do a r+c mod with one entry right?

I do everything with straight sql.
Reply With Quote
  #5  
Old 08-13-2014, 05:24 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

I think you are right. You might need two entries.
Reply With Quote
  #6  
Old 08-13-2014, 05:52 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Quote:
Originally Posted by joligario View Post
I think you are right. You might need two entries.
Yeah, and 2 entries doesn't get me live like results. I don't want all humans to have a bonus, nor all monks. I think implementing a big faction jump on note turn in is the closest to live without affecting other races and other monks.

I think I'm set, just posted an update in case I am missing something I could have done in a more standard way.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:24 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3