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  #1  
Old 08-16-2006, 12:55 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default Parchment & Rune Turn in for PoK

I wrote these quests so you can turn in your Ethereal, Spectral Parchments and Glyphed Rune Words in the PoK Library to get your Level 61 thru 65 spells. It's random, so you could get the same spell more than once just as it happened in Live.

Use them if you wish.

http://www.jtconsultants.com/emu/PokQuests.rar
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  #2  
Old 08-16-2006, 05:57 PM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
Default

Nice! Thank you!
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  #3  
Old 08-17-2006, 01:44 PM
ylosh
Sarnak
 
Join Date: Jan 2006
Posts: 39
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it's easier to do something like this than type in the same dialogue over and over for multiple hand ins. you also used a lot of quest::say(); instead of quest::emote(); it's a good idea to use the item hand in plugins so npcs don't eat incorrect items handed to them. some extra spaces were inserted in weird places after i pasted the text.
Code:
           sub EVENT_SAY {
             if($text=~/Hail/i) {
           	quest::say("Greetings, friend, and welcome to New Tanaan. We have worked hard to properly greet you into our midst, and hope that our efforts shall not be in vain. As a ranger of Tunare in my former life upon Norrath, I have joined my fellow Pathfinders in scribing spells from memory of our journeys upon your world. These spells are not unique to the Plane of Knowledge, for they are the same as those Norrath offers to its guardians. However, they may be convenient for you to purchase here while you are browsing our libraries and engaging in the wonders of our beautiful, peaceful city. However, do not forget the scholars whilst you are engaging in the planes. You may stumble across a piece of pure arcane manifestation that may appear mundane at first, but with my help can become a spell of great power to all of nature's wardens.");
             }
           }
           
           sub EVENT_ITEM {
             if (plugin::check_handin(\%itemcount, 29112 => 1)) {
           	quest::summonitem(quest::ChooseRandom(21627,21628));
             }
             elsif (plugin::check_handin(\%itemcount, 29131 => 1)) {
           	quest::summonitem(quest::ChooseRandom(26943,26931,26930,21626,26929));
             }
             elsif (plugin::check_handin(\%itemcount, 29132 => 1)) {
           	quest::summonitem(quest::ChooseRandom(21655,26932));
             }
             else {
           	plugin::return_items(\%itemcount);
           	return 1;
             }
             quest::emote("takes the arcane item from you. Carefully, he inspects it -- nodding to himself in recognition of the item and planning of his next step. The ranger then begins a soft, melodic chant of priestly origin. You recognize the nature of the words to be a hymn of the natural world, though you cannot decipher their meaning. The arcane object fades into existence, the runes etching themselves upon the surface become clear in their mat, neutral hues. Eventually, the ranger's chant ends and the object in his hand is complete. He then extends it to you in unconditional offering, 'Use this wisely and with great respect for the power that has originated it. The primordial arcane powers of the divine worlds are not to be disrespected.'");
           }
           
           #END of FILE Zone:poknowledge  ID:202188 -- Pathfinder_Viliken
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  #4  
Old 08-17-2006, 09:30 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
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Thanks for pointing that out, I'll rewrite them using your format.
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  #5  
Old 08-18-2006, 01:49 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

All Files have been rewritten in a much better format.

Thanks to Ylosh for showing me the proper way.

If you downloaded the files before August 18, 2006 - 9:45am est, download them again. Link is in the 1st message of this thread.
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  #6  
Old 08-18-2006, 10:18 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Not to nitpick, but I believe the Runes turnin's for Omens spells are in sequential order, specifically, and are not in fact random - since they are LORE/NO DROP and all, you cannot get the same one twice? Anyway, not sure if this would make the coding easier. If you already have spell_xx, do not give it again?

I don't remember far enough back to the SP/EP turnin's... but I think those were tradeable, so you could actually get the same one twice - which sucked!
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