Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-02-2002, 01:41 PM
Waeric
Fire Beetle
 
Join Date: Apr 2002
Posts: 18
Default EEE (EQ Emu Editor)

I have finally got my Database Editor to BETA quality (*cough* if that).

First off you need this installed:

http://waeric.no-ip.org/myODBC.exe

Follow this example for a User DSN for using my program:

http://waeric.no-ip.org/myodbc.jpg

Lastly, you will need the 10-11mb installer:

http://waeric.no-ip.org/eee.zip

Once you have it installed .. go nuts =) it will take abit of learning to get up to date and you can find me on IRC for some help if I have time.

The source _MAY_ get released and only to certain people I feel I wont have to hold their hand through it (it is VB6 and not documented).

Features should be pretty easy to add and I will be adding in Starting Items editing if it seems it should be. (plus others)

For the newest exe check:

http://waeric.no-ip.org/eee/exe.zip

- I will post on the forum if there are any major changes, for minor changes just download the 120k zip and check the date of the .exe vs your current .exe


Thanks,

Waeric
Reply With Quote
  #2  
Old 05-02-2002, 01:49 PM
ice^storm
Fire Beetle
 
Join Date: Apr 2002
Posts: 12
Default

Very nice man, keep up the good work
Reply With Quote
  #3  
Old 05-02-2002, 02:30 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Rules for posting new tools:

1) Make sure Baron Sprite is off work (11:30 PM GMT)
2) Make sure HE IS OFF WORK!
3) Do not hype your program, if he is at work.


thanks for the program dude!
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #4  
Old 05-02-2002, 02:44 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Lol Baron!

Nice work!!!

Some things I noticed, Maps are reversed in both the X and Y axis. Refresh does not update the map. The lore field is displayed, but you can't edit it. Book items don't have an ID field (starts at hex offset AF)

Think thats enough for now
Reply With Quote
  #5  
Old 05-02-2002, 04:08 PM
Waeric
Fire Beetle
 
Join Date: Apr 2002
Posts: 18
Default

>Some things I noticed, Maps are reversed in both the X and Y
>axis. Refresh does not update the map. The lore field is
>displayed, but you can't edit it. Book items don't have an ID field
>(starts at hex offset AF)

Books are not really editable currently (as you might not I do not have Books as a tab anywhere =))

Maps I prefer this way.. however I think I'll add in a option in the Main bar to allow you to change it.

Refresh, damn I noticed that earlier too. It will be fixed tomorrow.

Lore field, yep I'm getting that one tomorrow too.

Also a note on items.. they will not work if you create them with this version, I messed up when I started putting in my error checking and it will be fixed tonight, so check exe.zip later tonight.


Thanks for the feedback!

Waeric
Reply With Quote
  #6  
Old 05-03-2002, 10:28 AM
Waeric
Fire Beetle
 
Join Date: Apr 2002
Posts: 18
Default

New exe is out with some fixes

- Items save properly also check if you dont use the correct id #s

- Spawns -> Map now refreshes when you click refresh (stays on same zoom etc)

- Lore is now a checkbox instead of a textbox


http://waeric.no-ip.org/eee/exe.zip (new exe)

http://waeric.no-ip.org/eee.zip (installer)

Installer is not updated as of this moment 3:22pm PST but will be up in a few mins.

TODO:

- Change Character editing zone to combo box (and use safe_x-z)

- Add in check to Main bar menu for map flip

- Change cost text box to four text boxes (pp, gp, sp, cp)


Thanks for your feedback!


Waeric
Reply With Quote
  #7  
Old 05-03-2002, 10:39 AM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

Hmm interesting error here.. (and only on items) loads the list correctly i click on an item and a box comes up

" Runtime Error 3219

Operation not aloud in this context "

any ideas?

Win ME 512meg ram
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
Reply With Quote
  #8  
Old 05-03-2002, 05:45 PM
Waeric
Fire Beetle
 
Join Date: Apr 2002
Posts: 18
Default

Hrmm I might need a bit more info on that one =)

I'm not sure what is causing it because I've never heard it before. Anyone else have it on the new exe?


dev-noob you have the newest exe right?
Reply With Quote
  #9  
Old 05-03-2002, 05:51 PM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

yep downloaded it tonight was happening on the old one too...just while doing item editing =( other than that WORKS well..
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
Reply With Quote
  #10  
Old 05-03-2002, 06:09 PM
Waeric
Fire Beetle
 
Join Date: Apr 2002
Posts: 18
Default

Operation and nothing else... hrmm where does it.. if you're around jump in IRC lol
Reply With Quote
  #11  
Old 05-04-2002, 02:11 AM
zzaqfox
Fire Beetle
 
Join Date: Apr 2002
Posts: 25
Default Ask

This EQ Emu Edit need use VB6 ??
or Type Exe will can use it ??

me Down back to use it ! but not use !
__________________
HI All ! i Love EQemu lol
i am from Taiwna !
My English no good ! ahahah !
Reply With Quote
  #12  
Old 05-04-2002, 03:41 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

zzagfox, get the second link, eee.zip

exe.zip is only for updating if you already installed the full thing.
Reply With Quote
  #13  
Old 05-04-2002, 05:51 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default Further suggestions

Regarding the lore textbox, There is a lore flag, aka only have 1 of that item. And there is the lore text, what shows up if you cast identify on an item. Usually the lore text box is the same as the name field, but for things like "ancient silver coin" it identifies which of the ancient silver coins for the player. It would be nice to have the text box back, and editable.

Also for Item icons, I know windcatcher used eqinside.dll to access the icons, and display them. It is a nice feature.

the bit about books I mentioned above does work, but It seems liited to about 64 characters right now for some reason... Adding a field that displays the book ID (editable) and a textbox to input the text would be great!

Opening the zone a mob is in if you click (or perhaps double click) on the spawn...

Better search capabilities. And sorting of columns.

I'm looking foward to future versions of this!
Reply With Quote
  #14  
Old 05-04-2002, 06:42 AM
Furinex
Hill Giant
 
Join Date: Apr 2002
Location: Rochester, NY
Posts: 179
Default

DSN config, How do I get into that...?
Reply With Quote
  #15  
Old 05-04-2002, 08:04 AM
Everdude02
Fire Beetle
 
Join Date: Apr 2002
Posts: 24
Default

Furinex, if you are using windows, you can reach the DNS settings from the control panel. Select administrative tools, then click on the Data Sources icon. (Make sure you have myODBC installed) Then select the driver and click on the configure button.
__________________


"Well, food is food, and I'm too hungry to argue."
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:50 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3