Per zone: Idle when empty
			 
			 
			
		
		
		
		Hi all, 
 
For a day I struggled with a problem where npc's weren't hitting quest events when nobody was in a static zone and the problem was finally resolved by rogean. (thanks) It looked like there was a define in features.h for idle when empty which had really been screwing with my head for a little while. 
 
I guess my question here is; can a field be added to the Zone table called idlewhenempty to allow for a per zone setting of this? As you can imagine I only needed this feature in 3 zones and having it globally set through a define is a bit overkill. 
 
Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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