Issue with quest for a mass of NPCs
			 
			 
			
		
		
		
		Hiho, I have got some issue with a quest that is supposed to make alot of mobs sit (mobs with the same name) 
 
Since EVENT_SPAWN didnt do the trick for sitting (just froze ne NPCs) I decided to do a timed event for that. 
 
My file looks like this: 
 
sub EVENT_SPAWN 
{ 
quest::starttimer(1,5); 
} 
 
sub EVENT_TIMER 
{ 
$npc->SetAppearance(2); 
quest::shout("TIMEREVENT TRIGGERED FOR NPC: $mname, $mobid"); 
} 
 
sub EVENT_SAY 
{ 
$npc->SetAppearance(2); 
quest::shout("SAYEVENT TRIGGERED FOR NPC: $mname, $mobid"); 
} 
 
This works all fine as long as I have a single mob spawned with that name. 
However I have a bunch of mobs and for some odd reason it doesnt work in that case. The sayevent gets triggered properly tho. 
What I expected (since I am a bit unsure about how EQemu handles these scripts) that only one mob was going to trigger that, but no mob at all triggered the timer event. 
I thought it might be an issue with the timerid and changed the ID to $mname and $mobid, however both didnt work either. The only time I had the timerevent fire at all (at least the only time I had a shout) was when I did a random(50) for the timerid. For some odd reason, in some instances after repopping I had a single npc fire the timerevent constantly every 5 seconds. 
 
Any ideas? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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