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Old 04-05-2002, 01:59 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default Bored? Thought so....

Have some information for you guys to look over while 0.3.0 is completed, have a few more problems that need to be resolved and it should be ready.

New Features:
-PVP Implemented
-Trade Fixed
-Items are now viewable in Trade
-Items can now be seen when dropped on the ground.
-Code which stops zone servers from crashing has been implemented.
-New NPC code to make their attacks more realistic
-#copychar created
-/becomenpc structs added
-Summon is available for NPC's.
-NPC and PC spells can now be interrupted.
-#movechar created
-Added PVP flagging to ServerZoneEntry.
-Added ServerType to variables. 0 = Normal Server; 1 = PVP Server
-New variable in database... UseCFGSafeCoords... 1 is ON, everything else is OFF.
-Rampage is available for NPC's.
-Added #npcspecialattk
-Added #gmspeed (100+) on/off (new Account table format. Use the new one)
-Added version tag to Servername on LoginServer List.
- Added zonepoints-code.
-Enrage is available for NPC's.
-Maxdmg/Mindmg now customizable in npc_types
-Added the command "#guild setdoor {guildEQid}" (GM+). Use this and click on the door you want to become a guilddoor.
-Banish added, customizable by level in the npc_types table.
-Added FLAG_ACCOUNT into quest scripting.
-#listnpcs recreated, now type in a name or a range of npc id's to get a listing.
-Added #npcloot money pp gp sp cp

Bug Fixes:
-Fixed a bug that caused the server to send all NPC spawnpackets twice to the first client.
-Interrupting spells by ducking/jumping now will no longer freeze you.
-NPC and PC spells can now be interrupted.
-Fix in ListNPCs to avoid infinite loop and use of strupr & strstr.
-Fixed a bug that caused objects (dropped items) not to spawn for new clients which enters the zone
-Fixed an issue with safe coordinates having the X and Y value reversed.
-Made it so that when you zone, you should now go to the correct safe coords in the zone, instead of always going to the database safe coords.
-Some fixes to WesQuests.cpp for Linux
-Fixed Linux compile.
-Doors will open with the right animation now (use new table)
-Fixed small errors in #help list.

Misc Changes:
-Changed character zonename & x/y/z position to be read from new columns in character_. Use the new format.
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