Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-22-2007, 11:39 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
Default Melee Accuracy?

I've been out of the loop a while but I recently started rebuilding my server and playing some newbs from the beginning with some friends and I've noticed that melee accuracy is a joke... Was never a problem on the previous builds (uhh 944 I think might have been the last I used? Not really sure) but the latest March one and the June releases have both had the same problem... basically everything auto-attack related for melee hits maybe 1 in 30 tries on anything even vaguely close to my level... within 3 or 4 levels of me that is. Not just a 'I'm not hitting as often as I should" type of thing but a true not even close to accurate... This has disadvantages playing a melee obviously, but also makes casting as a caster kind of insane since you can cast through some 4 or 5 mobs in the low levels because none of them are hitting you anyway...

Was wondering if this is a known issue (didn't see anything on the bug reports nor on searches) or if anyone knows if perhaps I fubar`ed something during installation that may have had this as a result (I downloaded the pre-built windows version, and I assume it's in the code not in the database?)

Any info would be nice, Thanks

PS This was a basically out of the box installation the only things I've changed were a double exp rule and thats about it... also using it on GM accounts if that matters although as little as I tested suggests it happens on non GM accounts as well. Also at low levels I was doing approximately half the damage in terms of max damage as I should have been doing... I.e. when using a 5 damage weapon I'd do 3-5 damage instead of 6-10 as it should be, this continued until level 6 where it 'magically' became fixed. Tested it with my monk and a shaman, monk used hand to hand as well as 1h blunt shaman used piercing, same results across both.

Last edited by Zengez; 06-22-2007 at 07:43 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3