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Old 11-11-2008, 10:39 AM
Slingshot
Fire Beetle
 
Join Date: Oct 2008
Location: New Jersey
Posts: 19
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I found the door in the DB and just increased the Z a little so I can crouch and walk under it. It isn't swinging though. It's ID# 2345.

Will your code make them swing Angleox? Well, guess I'll find out soon.

I can't remember all the changes I made. I fixed a lot of grid path problems with kobolds walking off the ledge and falling in the pit or just spawning and vanishing.

Krenshin was just vanishing after spawning because of a pathing error. I added the pit fiend quest for him also.

I added the missing guards and put them in thier correct locations an fixed thier names.

Added the quest "Clearing the vermin nests" to guard Rahtiz. At least the rats and bats part. For some reason the the setglobal command wouldn't work with the vermin nests, even with the qglobal flag set. I also added the "Busted Locks" quest to Revolt Scout Kaikachi.

I Fixed the spell casters so they cast the spells on you instead of you casting the spells on yourself. The ability to bind wasn't set either. And when you casted the gloomingdeep guard on youreself instead of Rytan casing on you it was at your level not his. So the spell only lasted about 2 minutes and was real weak.

There were a lot of other (mostly minor) fixes, but these are the ones I can remember.

I guess a lot of quests were fixed once the task system was in place and working. That is if it is working. I haven tried using it since I upgraded to 0.7.0 - 1129. It wasn't working in 1110a.

I guess my biggest problem with installing a new PEQ DB is that when the next one is released I'll loose all the changes I made again.
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