Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-07-2012, 06:20 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default Local server crashing after selecting character

Server is running the newest revision, used D2loot to modify lootdrops, boosted some stats with sql queries, machine is running W7 X64 w/ 8GB ram / ATI 6850, prime torture tested stable.

What's happening is after playing a freshly created character for 1-2 hours, the client crashes, then subsequent attempts to log in result in crashes. Made three toons tonight, they all bugged out within two hours of playtime. The emu logs aren't anything at all aside from out of date pointer errors for my toon and the bots. The EQ/Logs/Dbg.txt includes the following...
Code:
[Fri Dec 07 04:10:03 2012]00828:fatal error in main thread Code = c0000005  ADDR=0x006b0af0

[Fri Dec 07 04:10:03 2012]00829:EAX=b7b9b500  EBX=0000000a  ECX=b7b9b500  EDX=00000200

[Fri Dec 07 04:10:03 2012]00830:ESI=00000070  EDI=188524b0  EBP=00000027  ESP=001893e4

[Fri Dec 07 04:10:03 2012]00831:Process was trying to READ invalid data.

[Fri Dec 07 04:10:03 2012]00832:Invalid access occurred at virtual address 0xb7b9b5b8.

[Fri Dec 07 04:10:03 2012]00833:Fatal error occurred in mainthread! (Release Client #630)

[Fri Dec 07 04:10:03 2012]00834:Client Version: Jun  8 2010 16:44:32
[Fri Dec 07 04:10:03 2012]00835:Skin Directory: UIFiles\Default\

[Fri Dec 07 04:10:03 2012]00836:Graphics DLL Loaded: Graphics DLL Version 2.00.47211
[Fri Dec 07 04:10:03 2012]00837:Graphics Build Date: Jun  8 2010 16:45:36
[Fri Dec 07 04:10:03 2012]00838:Video Card: AMD Radeon HD 6800 Series, 8.17.10.1114

[Fri Dec 07 04:10:03 2012]00839:Crash (char = Dook, zone = lakeofillomen)

[Fri Dec 07 04:10:03 2012]00840:Local Player's World location at time of crash: 5747.000000, -5383.000000, 70.750000.

[Fri Dec 07 04:10:03 2012]00841:Gamestate at crash = 4
I've swapped between Titanium, UF, and the VoA client - they all throw this same error. I've spent the last hour or so digging through the logfiles and that's the only thing of mention I saw. I saw some posts on sony's fourms with this error - it was related to DirectX issues or faulty EQ files that a reinstall fixed. Seeing as all three of my clients are showing the same symptoms, I'm at a loss. Nothing else I play has any issues playing nice with DX9. Any ideas?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3