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Old 01-31-2013, 12:22 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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If the quest scripting option is the only thing that is wanted/justifiable, I'm fine just working on that and keeping the rest to myself. It would be a lot less work, and I don't really have anything to gain in working on it anyway, just figured I might as well offer. Integrating it into the Parser/QuestManager handler classes shouldn't be too hard, and I think that'll get it just where it's wanted.

Lua does seem to have a very minimalist, "if you want something done, write the module/library yourself" mindset behind it, which is fine for me but I can see where that would be problematic for a works-out-of-the-box project like EQEmu.
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