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Old 01-31-2013, 08:16 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by cavedude View Post
I'm actually more interested in the spawning stuff, to be honest. The quest scripting is more a it'd be nice to have it, but ultimately there is nothing wrong with Perl for that. But, don't kill yourself. If something can't be done easily, forget about it.
Spawns would probably be the single easiest thing to implement without disturbing any of the existing systems -- just need to add a lua_spawn_id variable to NPCs, and then do all the LuaSpawn checks/processes after the Spawn2 versions. Wouldn't be any problem to have Lua-spawned NPCs use Perl quest scripts, of course.

Could probably have just the spawns and maybe path grids done in an evening or two. Then I'd just need to figure out where and how to commit stuff ;p
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