These 'bouncing' issues are non-inclusive to the no maps issue.
It might have something to do with the position update packet that started with SoF..the one that is sent like every two seconds at a minimum.
You can watch it live by adding client->Message() to the packet handler for connected opcodes.
The packet size is always the same for static clients..then changes based on movement actions - it spams A LOT!
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Compilin' Dirty
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