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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 08-14-2014, 07:22 PM
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Uleat
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These 'bouncing' issues are non-inclusive to the no maps issue.


It might have something to do with the position update packet that started with SoF..the one that is sent like every two seconds at a minimum.


You can watch it live by adding client->Message() to the packet handler for connected opcodes.

The packet size is always the same for static clients..then changes based on movement actions - it spams A LOT!
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  #2  
Old 08-14-2014, 07:35 PM
noudess
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Quote:
Originally Posted by Uleat View Post
These 'bouncing' issues are non-inclusive to the no maps issue.


It might have something to do with the position update packet that started with SoF..the one that is sent like every two seconds at a minimum.
SoF is before or after Titanium?

That's a packet that the EQ client sends? I'm using Titanium so if SoF is later, I guess we'd not get them? I'll add what you suggested and see what I see.

I think a key fact is that the bug only happens in some locations and never with levitate. In the locations it fails, there is a bouncing happening without the emotes. This bouncing is what interrupts the emote I believe.

So maybe it is what you're talking about.

If so, P1999 must have patched something.
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Old 08-14-2014, 08:13 PM
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It would surprise me if the p99 source was still close to eqemu source.
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