This should be pretty close to live. I still have some more tweaking to do, but this makes it ALOT better then before. Just wanted to get it out there for yall. Please let me know of any ideas you got, will be updating this after some more tweaks. Just so you know the spacing on forums is pretty gimped so be weary. Also all the line #s are usally after I have merged my code, so they are probably off some. Hopefully it won't be too hard for you to find the spots.
Necromancer pets that can support it will now do their lifetaps.
Code:
else if (strncmp(pettype, "skel_pet_", 9) == 0) {
char sztmp[50];
strcpy(sztmp, pettype);
sztmp[11] = 0;
int8 tmp = atoi(&sztmp[9]);
//Baron-Sprite: No need for level algorithim - Since pet levels are now fixed in EQLive.
//Baron-Sprite: MakePet(level, class, race, texture, pettype, size, type) 0 Can be a placeholder.
if (tmp >= 65)
{
MakePet(65, 1, 85, 0, 39, 0, 4);
}
else if (tmp >= 63)
{
MakePet(63, 1, 85, 0, 38, 0, 4);
}
else if (tmp >= 61)
{
MakePet(61, 1, 85, 0, 37, 0, 4);
}
else if (tmp >= 47)
{
MakePet(47, 1, 85, 0, 36, 0, 4);
}
else if (tmp >= 44)
{
MakePet(44, 7, 60, 0, 35, 0, 4);
}
else if (tmp >= 43)
{
MakePet(43, 9, 60, 0, 34, 0, 4);
}
else if (tmp >= 41)
{
MakePet(41, 1, 60, 0, 33, 0, 4);
}
else if (tmp >= 37)
{
MakePet(37, 1, 60, 0, 32, 0, 4);
}
else if (tmp >= 33)
{
MakePet(33, 1, 60, 0, 31, 0, 4);
}
else if (tmp >= 29)
{
MakePet(29, 1, 60, 0, 30, 0, 4);
}
else if (tmp >= 25)
{
MakePet(25, 1, 60, 0, 29, 0, 4);
}
else if (tmp >= 22)
{
MakePet(22, 1, 60, 0, 28, 0, 4);
}
else if (tmp >= 19)
{
MakePet(19, 1, 60, 0, 27, 0, 4);
}
else if (tmp >= 16)
{
MakePet(16, 1, 60, 0, 26, 0, 4);
}
else if (tmp >= 11)
{
MakePet(11, 1, 60, 0, 25, 0, 4);
}
else if (tmp >= 9)
{
MakePet(9, 1, 60, 0, 24, 0, 4);
}
else if (tmp >= 5)
{
MakePet(5, 1, 60, 0, 23, 0, 4);
}
else if (tmp >= 1)
{
MakePet(1, 1, 60, 0, 22, 0, 4);
}
else
MakePet(1, 1, 60);
}