Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-28-2003, 11:25 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Strange bug - Shopkeeper NPCs are spawned as GM Magicians

I'm currently testing out my DB addon with EQEmu 0.5.1 before I release a beta version. I've just found a strange
problem - shopkeeper NPCs all appear as Magician guildmasters. Clicking on them will bring up the training window
if you are a Magician, or give the "you are not a member of the Magician class" message if not.
I have checked the npc_types table and confirmed that the NPCs do have the right class value for shopkeepers (32) rather
than GM magician (29) so it is not a DB problem.
There may be other "class mix-ups" like this, I'll do some more testing and post here if I find any.

Have the class IDs changed in one of the recent EQ patches, or is this a bug in EQEmu?

(Also, good work on the Ground Spawns feature - I was just thinking that this would be a useful feature to add. Hopefully
I'll add more ground spawns, such as Misty Thicket acorns, Permafrost crystals, etc. to my DB addon in the future.)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:03 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3