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  #1  
Old 05-09-2006, 09:44 AM
pepsi_cola
Sarnak
 
Join Date: May 2006
Location: Where am I?
Posts: 42
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I have managed to get my character into the tutorialb zone. What I did was I created a new character and updated his information in the 'character_' table to reflect the tutorialb zone. Is there anyway to make the 'tutorialb' zone the default zone in which a new character enters?
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  #2  
Old 05-09-2006, 09:48 AM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
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yep, look in the table start_zones, and replace all of the numbers in the field zone_id with the zone id of tutorialb. You can also set the xyz point that the player spawns in at.
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  #3  
Old 05-09-2006, 09:51 AM
pepsi_cola
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Join Date: May 2006
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Posts: 42
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Well that was easy. I always make things difficult for myself. Now I need to figure out how to put the NPCs where they are supposed to be. Seems that they are all out of place...
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  #4  
Old 05-09-2006, 09:56 AM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
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that's easy too

when in game just click on the npc, and then type #spawnfix. The npc will move to your location and take your facing. once you do that #repop the zone and he'll appear in your location.
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  #5  
Old 05-09-2006, 10:01 AM
pepsi_cola
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Join Date: May 2006
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Posts: 42
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Cool, thanks for the info. Now one last thing, what about missing props and mobs? Is there a guide that I can refer to for this?
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  #6  
Old 05-09-2006, 10:13 AM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
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i've never found an excellent guide on creating npcs, I've just taken bits and pieces from all over. One good source is the EQEmu guidebook 1.3, which i think you can download in the wiki in the server area under usefull tools. I'll give you a little rundown of what I do though.

If the mobs are already in the database search for them with #findnpctype then spawn them with #npctypespawn. If they are not in the database(this is where the guide comes in handy) you'll have to make new mobs. for that you'll use #spawn, which comes with a lot of arguments, so use #help spawn and look what all you can supply to it.

Once you have the base npc spawned, you then need to add it to the database and create a spawn for it. So you'll select your newly spawned mob and type #npcspawn create. He'll then respawn there once the zone is restarted.

From this point you can then come back to the zone and use #spawnfix on him, along with #npcedit(which is a nice tool btw, you can edit any field from the database here)

Lastly I use mySQL Front and georges excel editor to keep track of loottables, and do a little bit of npc and spawn editing.

mySQL front can be downloaded off the mysql site, and georges here
http://www.eqemulator.net/forums/sho...t=19459&page=3
the latest version is near the bottom, you need windows and excel for it to work.

I didn't really go into loot or pathing. For pathing i suggest reading the guidebook, and for loot georges has a nice tutorial on his website
http://66.159.225.58/eqemu/excel_eq/excel.html

I think that's about all for now. The guidebook is also nice because it has a list of zones,skill,materials,npc model types, and classes.

If you have any other questions hit me up in irc.

edit: as for props, some are race models, then have a bodytype set so they're unselectable, others (which i just found out the other day) are doors. How you set the door ones up I'm not sure.

edit2: lastly if any of those #commands don't work try using #help and searching for one of the words in the command, i might have gotten some of the word orders backwards. so #help npc will give you all of the commands with the word npc in it. I use #fixnpc as well sometimes as a visual reference for materials, then i just manually use #editnpc texture 1 to set the material for example.

Last edited by jimbabwe; 05-09-2006 at 06:19 PM..
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  #7  
Old 05-09-2006, 10:19 AM
pepsi_cola
Sarnak
 
Join Date: May 2006
Location: Where am I?
Posts: 42
Talking

Great! Now I can begin on reconstructing the tutorial. (Just something to do to kill time...)
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  #8  
Old 10-18-2006, 06:06 AM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default easier way to change start zone for all characters

open up CMD in the run command
got to your C:/EQEmu folder and then type world startzone tutorialb
example:
>C:\Eqemu world startzone tutorialb

or what ever zone you want.

I use tutoriala like live and then use Arias to port me to tuturialb
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