Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-03-2006, 11:37 AM
LostZaphod
Sarnak
 
Join Date: May 2006
Posts: 43
Default harbingers

Ok I got azone_eqg to run on windows. Using the debugger,
I have found that harbingers and others, have an issue related to polygons.
I am still looking at the buffer offsets, it may be in the wrong location within
the file or the structure used is the wrong length...

Here is a comparison of harbingers and wallofslaughter (I know the values should
be different, but they should be close not miles away)

This line is from ter.cpp and copies data from the buffer into the polygon struct,
the bottom line is harbingers, does not have correct data, where the buffer is pointed.
(about line 110, I have been cleaning up the code, so your mileage may vary)
ttri = (ter_triangle *) buffer;

in WOS
ttri
+ v1 = 0
+ v2 = 1
+ v3 = 2
+group = 6
+unk = 65536

in HAR
ttri
+ v1 = -1089951531
+ v2 = 1050283546
+ v3 = -1089728055
+group = 1050291257
+unk = -1089958747
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:51 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3