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  #1  
Old 09-07-2007, 01:52 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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How old is your server's code? This was a problem in the past with titanium but it should be resolved with the latest code.
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  #2  
Old 09-07-2007, 02:11 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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My source is new, hadn't noticed the fixes - I need to revert to Titanium then.
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  #3  
Old 09-08-2007, 06:49 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Helmets miraculously showed up on mobs and players for us around build 1034 (there abouts). I jumped from 992 to 1034, so I don't know exactly when.

I'm still more troubled about missing hair on certain races and giant heads all being cyclopes, than helms that most people turn off anyway.

Which, btw... "Show My Helm" doesn't work now either. =) Now you cannot get rid of your helm.
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  #4  
Old 09-08-2007, 02:10 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
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I'm on 1019, using titanium. I'll try updating, thanks.
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  #5  
Old 09-08-2007, 04:08 PM
KLS
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Revision 1035 fixed helm and npc head textures on titanium.
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  #6  
Old 09-09-2007, 02:03 PM
moydock
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Join Date: Jun 2005
Posts: 286
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Thanks guys that fixed it. And thanks for all the awesome work you've been doing KLS!
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  #7  
Old 09-10-2007, 09:25 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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Quote:
Originally Posted by KLS View Post
Revision 1035 fixed helm and npc head textures on titanium.
any chance of listing which files diff'ed to fix the helms, for those of us using older builds with custom code (e.g. to manually patch rather than wholesale upgrade).

== sfisque
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  #8  
Old 09-10-2007, 09:43 AM
oldlurker
Fire Beetle
 
Join Date: Jul 2007
Posts: 27
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The Sourceforge CVs has the "Diff to previous" feature. that could help you locate the necessary changes.

Or you could diff the 1034 and 1035 source release.

Or you might try to diff your custom code against the code release you started from(and thus creating a patch) and see if it applies to an more recent release.
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