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  #1  
Old 10-16-2008, 05:39 PM
ChaosSlayer
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Originally Posted by trevius View Post

On live, I recall the base proc chance being somewhere around 5%. We have is set to 5% before Dex is even factored in. So, when bonuses get calculated, the max bonus puts proc rates off of the chart. I think it would be fine for dex to scale the base from low to high. But, I don't know why a level 1 with 80 dex should proc nearly the same as a level 60 with 150. It is that 5% that is added to the dex calculation that causes it to scale oddly and ultimately makes base proc chance way too high to use bonus multipliers on.
note that lev 60 warrior vs lev 1 warrior will have Dual Wield Double Attack, which means even with same chance say 5% vs 7% - combat dps output wise- you will see 4 times as many procs simply cuase you have 4 attacks instead of 1

As far as procing too much at high end- thats what proc cap can be used for =)

Another thing you coulf do is code in DEX with DIMINISHING returns,
so first 100 DEX (above first 100) will give you +5% to total proc chance (so 5+5=10),
next 100 dex will give you +4%
next 100 dex will give you +3%
next 100 dex will give you +2%

so peopel at lwo end will see ALOT of return from each 25-30 dex they build up, but as you go UP and ist easier for you to obtain items and buffs, the return all massive extra dex will be less and less.

this way you can have very high growth on low end, and no cap on higher end.


SO here is proposed chart:

Dex 100 = TOTAL proc chance 5% (if you dex is LESS than 100, you start to take penalties. let say 1% per 10 dex, so with dex of 50 you won't proc at all)

DEX 200 = TOTAL proc chance 10%
DEX 300 = TOTAL proc chance 14%
DEX 400 = TOTAL proc chance 17%
DEX 500 = TOTAL proc chance 19%
DEX 600 = TOTAL proc chance 20%
DEX 700 = TOTAL proc chance 20.5%

and then you can add +0.5 per each 100 dex
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  #2  
Old 10-16-2008, 07:07 PM
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trevius
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Ya, I am going to work something up that does a few things that will hopefully make everyone happy. First, it will not take dex into account if it is less than 60ish, because any level 1 has that amount. Why should they get a bonus for bare minimum starting stats? Not to mention that what level 1 will have a proccing weapon lol?

Then from 60 to 255 it will scale quickly up to 6-7%ish. For 255+, it will have very diminishing returns so that it would be very hard to break 7-8%ish base.

Something like that anyway.
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  #3  
Old 10-16-2008, 07:28 PM
ChaosSlayer
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Quote:
Originally Posted by trevius View Post
Ya, I am going to work something up that does a few things that will hopefully make everyone happy. First, it will not take dex into account if it is less than 60ish, because any level 1 has that amount. Why should they get a bonus for bare minimum starting stats? Not to mention that what level 1 will have a proccing weapon lol?

Then from 60 to 255 it will scale quickly up to 6-7%ish. For 255+, it will have very diminishing returns so that it would be very hard to break 7-8%ish base.

Something like that anyway.

rather than giving peopel flat 4% at lev 1 and discardign dex above 60, start with flat 1% at 55 dex and then give:
+1% per each 15 dex till 100 (so at 100 dex you have your 4%)

then give +0.5% each say 25 dex up to 300 (so thats another +4%, totaling at 8% at 300 dex)

then you put +0.125 per 25 dex unlimited

so past 300 dex you will get +0.5 per each 100 dex
this results in:

55 dex - 1%
70 dex - 2%
85 dex - 3%
100 dex - 4%
200 dex - 6%
300 dex - 8% (8% at 300 dex is fair imho)
400 dex - 8.5%
500 dex - 9%
600 dex - 9.5%
700 dex - 10%
etc
(now i realy want to see someone with 700 dex )

PS preferanly of course that % chance scales per each 2-3 dex rather than in 25 dex chunks
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  #4  
Old 10-16-2008, 08:15 PM
KLS
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Gotta remember weapons have their own proc rates built in; I'd say majority are below 100% so it's not really that bad in practice. I need to look at how those are being handled as well and see if it's doing it right. Other than that I really really don't see a good reason to change the formula.
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  #5  
Old 10-16-2008, 08:31 PM
ChaosSlayer
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Originally Posted by KLS View Post
Gotta remember weapons have their own proc rates built in; I'd say majority are below 100% so it's not really that bad in practice. I need to look at how those are being handled as well and see if it's doing it right. Other than that I really really don't see a good reason to change the formula.
well each weapon can have its own rate, the system should be based with assumtion of some stable X where X is preferanly 100% to easy up estimates
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  #6  
Old 10-16-2008, 11:51 PM
KLS
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Take a look at what I have posted later tonight.
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