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| Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |

10-28-2008, 06:41 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by ChaosSlayer
eitherway from what I see - any time you want to make some TINY change to a item list- you instantly break it - imho thats poor coding/design
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No, you don't. Most editors should put new items in order at the end of the list. If you remove an item, you should re-order the slot list. The same goes for anything. Why do you think the PEQ DB used to have spawn IDs that were 8 digits in length? Because nobody seemed to care enough to keep the table organized when they added new entries or removed obsolete ones. It isn't perfect now, but just under 59,000 is a hell of a lot better than a max ID of 28,000,000. What it comes down to isn't a functionality thing, but an organizational thing. It just so happens that in this case, choosing to be disorganized will cause an issue with the functionality.
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10-28-2008, 06:48 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by cavedude
No, you don't. Most editors should put new items in order at the end of the list. If you remove an item, you should re-order the slot list. The same goes for anything. Why do you think the PEQ DB used to have spawn IDs that were 8 digits in length? Because nobody seemed to care enough to keep the table organized when they added new entries or removed obsolete ones. It isn't perfect now, but just under 59,000 is a hell of a lot better than a max ID of 28,000,000. What it comes down to isn't a functionality thing, but an organizational thing. It just so happens that in this case, choosing to be disorganized will cause an issue with the functionality.
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well I only use Georges Merchant Editor - so I hope it does the reordering thing =)
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10-28-2008, 08:47 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Cavedude:
Is my 2 week old PEQ merchant list current, or should I get a new one? I have an idea, and am going to try it out.
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10-28-2008, 11:00 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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2 weeks old is outdated, but to tell the truth so is the current CVS dump. I'm just trying to get a few more things in, and I'll update CVS either tonight or tomorrow.
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10-29-2008, 10:07 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The merchant editor automatically reorders the list so it's contiguous by slot number when making a new merchant or editing the list. I also added some code to reorder the entire merchantlist as an option, but I would only do it on occasion since the execute time is about 20minutes to parse and analyze and repair the entire table.
I should mention the merchant stand alone program is now depreciated, but now included in the npc&loot editor
Running the tool to reorder sometimes makes the window say not responding due to the time it takes to finish, but just wait till its done.
GeorgeS
Last edited by GeorgeS; 10-30-2008 at 05:55 AM..
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10-29-2008, 01:37 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Making me use Windows. Bah! Thank you very much, George! You've just saved me a boatload of time.
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10-29-2008, 02:20 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Wow, that was fast!
You know all of GeorgeS programs run well with Wine, I just haven't had time to figure out how to tell it where the database is, so I get that error.
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