Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old 10-28-2008, 06:41 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Quote:
Originally Posted by ChaosSlayer View Post
eitherway from what I see - any time you want to make some TINY change to a item list- you instantly break it - imho thats poor coding/design
No, you don't. Most editors should put new items in order at the end of the list. If you remove an item, you should re-order the slot list. The same goes for anything. Why do you think the PEQ DB used to have spawn IDs that were 8 digits in length? Because nobody seemed to care enough to keep the table organized when they added new entries or removed obsolete ones. It isn't perfect now, but just under 59,000 is a hell of a lot better than a max ID of 28,000,000. What it comes down to isn't a functionality thing, but an organizational thing. It just so happens that in this case, choosing to be disorganized will cause an issue with the functionality.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:51 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3