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  #1  
Old 07-01-2009, 12:50 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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yeah for example I have opened up rule.h file and found a whole bunch of rules dealing with mobs cons of blue, white and yellow which were NEVER even mentioned in server changelog file, and no explanation on what they do.

Ans till trying to get devs to confess how does Combat:AgiHitFactor works and what its values mean.
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  #2  
Old 07-02-2009, 09:40 AM
eqwarrior
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How can I change the mob accuracy? Players are crying a lot here.
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  #3  
Old 07-02-2009, 09:44 AM
Dibalamin
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I think you can reduce their accuracy by reducing it in the NPCs stats. Other than that I'm not sure. Ours all default to 0.
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  #4  
Old 07-02-2009, 01:54 PM
KLS
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Two rules you can use to mod accuracy.

(Combat, BaseHitChance) - Everyone's base accuracy.
(Combat, NPCBonusHitChance) - NPCs get this bonus to accuracy.
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  #5  
Old 07-02-2009, 04:05 PM
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ChaosSlayerZ
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Quote:
Originally Posted by KLS View Post
Two rules you can use to mod accuracy.

(Combat, BaseHitChance) - Everyone's base accuracy.
(Combat, NPCBonusHitChance) - NPCs get this bonus to accuracy.
Ha! I knew there was one, I just could not find it.
can bonus be negative number?

ALSO, KLS could you please explain recently added rules for "con scaling"?
and: Combat:AgiHitFactor ?
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  #6  
Old 07-02-2009, 05:28 PM
eqwarrior
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I would like to know too please.
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  #7  
Old 07-02-2009, 07:16 PM
gaeorn
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I believe if the chance = 1.0, it is no modification. less than 1 is lower hit chance, greater than one is higher.
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