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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 08-17-2009, 08:39 PM
steve
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No change moving the files over.

I really think it's a DirectX issue. They never went back and changed any of the old zones when upgrading the DirectX version during GoD. They updated a few textures, but I think that was before GoD came out.

I'd blame a broken eqmain.dll file, but the waterfall was for sure working during SoF. And even with SoF client files, the waterfall does not show up in the emulator. Perhaps it's a missing opcode or data sent during the zoning process that we haven't identified yet?

Maybe someone could check the zone output when zoning into Great Divide?
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  #2  
Old 08-18-2009, 01:26 AM
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Sakrateri
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This is definitely an EQEMU issue only, No the waterfalls do not work with the oldest client and CD I have (The Gold Oiginal Disk).

In the past playing on live the waterfall has worked then EQEMU updated and you were able to play with the live client till live patched again. I was an avid lover of Great Divide and still am and noticed switching from playing to live then to EQEMU the waterfall would disappear on EQEMU then come back when I played live on the SAME client.

The only explanation I could come up with was the waterfall was on the SOE database only.

I have wasted many hours in the past trying to figure this out but it is an EQEMU only problem...
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  #3  
Old 08-18-2009, 02:16 AM
Midgett
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Quote:
Originally Posted by Sakrateri View Post
This is definitely an EQEMU issue only, No the waterfalls do not work with the oldest client and CD I have (The Gold Oiginal Disk).

In the past playing on live the waterfall has worked then EQEMU updated and you were able to play with the live client till live patched again. I was an avid lover of Great Divide and still am and noticed switching from playing to live then to EQEMU the waterfall would disappear on EQEMU then come back when I played live on the SAME client.

The only explanation I could come up with was the waterfall was on the SOE database only.

I have wasted many hours in the past trying to figure this out but it is an EQEMU only problem...
This is interesting. Maybe it's like what Steve said, an unknown opcode not being sent by the emu? I didn't take that position for very long in the beginning because it didn't make sense that all the newest/oldest waterfalls worked but the ones in the intermediate eras didn't work. It seems like a waste of server resources to put the responsibility of waterfalls on your servers rather than the clients. I guess they get what they pay for.

You called some things to my attention I didn't know. Now I know what the patch_live.conf file is now. If you went from emu to live and vice versa, using the same client, that would seem to sum things up.

Thx for all the great feedback, gentlemen. I hope the poor soul that started this thread returns one day to see all the great feedback.
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  #4  
Old 08-20-2009, 10:46 AM
ivanstalyn
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Default woot! Thanks!

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Originally Posted by Midgett View Post
Thx for all the great feedback, gentlemen. I hope the poor soul that started this thread returns one day to see all the great feedback.
The poor soul also thanks all your feedbak.

The emitter file for this zone works really nice.
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  #5  
Old 08-18-2009, 01:49 AM
Midgett
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Join Date: May 2009
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Quote:
Originally Posted by steve View Post
No change moving the files over.

I really think it's a DirectX issue. They never went back and changed any of the old zones when upgrading the DirectX version during GoD. They updated a few textures, but I think that was before GoD came out.

I'd blame a broken eqmain.dll file, but the waterfall was for sure working during SoF. And even with SoF client files, the waterfall does not show up in the emulator. Perhaps it's a missing opcode or data sent during the zoning process that we haven't identified yet?

Maybe someone could check the zone output when zoning into Great Divide?
Thx for taking the time to do this Steve. You saved me some $$.
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  #6  
Old 08-18-2009, 06:10 AM
AndMetal
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Join Date: Mar 2007
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Quote:
Originally Posted by Kobaz View Post
I have particle effects turned off to reduce lag on this tiny computer. This kills the Thurg waterfall for me. Perhaps you should play with the particle settings.
Quote:
Originally Posted by steve View Post
Also, the 'waterfall' in Great Divide isn't really water, so wasn't affected by the water texture upgrades. It's more of a flowing 'mist' particle effect than anything else. Which leads me to believe it's probably graphical settings turned down too low that is stopping it from displaying for some people.
When I played on Live, I would see the waterfall when heading into Thurg. However, if my guild was raiding Kael, I would turn my particle effects to low/off to reduce lag (sometimes using /showspelleffects off). If I would forget to turn them back on after the raid, I would no longer see the waterfall.

However, when I tested this on both the Titanium & SoF clients, the waterfall didn't appear
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  #7  
Old 08-18-2009, 08:24 AM
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Sakrateri
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Well, It seems to be the City of Edmonton, Washington that is to blame!

http://www.edmonton.ca/attractions_r...waterfall.aspx




P.S. will still be trying to figure this out.
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