I checked my Live EQ folder and there are no emitter files for Great Divide.
Also, the 'waterfall' in Great Divide isn't really water, so wasn't affected by the water texture upgrades. It's more of a flowing 'mist' particle effect than anything else. Which leads me to believe it's probably graphical settings turned down too low that is stopping it from displaying for some people.
I tried using Process Monitor to see what files are accessed when zoning into Great Divide from Thurgadin. EQgame.exe tries to access a greatdivide emitters file but it doesn't exist. The client must be programmed to look for it if it exists and then ignore it if it does not.
In either case, even without an emitter file, the waterfall still shows up. I looked through all of the files it accesses when zoning and couldn't pinpoint where it could be coming from. Perhaps someone else could download Process Monitor and try it out?
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