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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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12-27-2009, 10:04 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Derision, you never cease to amaze! I don't know about others, but I am really excited about your work on this. Many thanks to you and Leere
If the collector tools ever get to working order again, I am sure more people will be able to start filling in SoF content. The EQGv4 zones after Titanium are mostly the outdoor zones, and IMO, many of them are some of the coolest zones EQ has ever seen. That dragonscale zone alone is amazing, and the new revamps of the old zones like Sro/Oasis and Commonlands are pretty cool too. There are a total of about 35 EQGv4 zones that come with SoF, and other than the Burried Sea ones (which are mostly too much alike each other), there are some really great and unique zones.
Here is a list of all of the EQGv4 zones as far as I know, including the short name, the long name and some brief notes I made about the zones when I first started exploring them in EQEmu:
Code:
arcstone - Arcstone - Big outdoor zone. Looks pretty nice!
atiiki - Jewel of Atiiki - Very cool tropical volcano zone with desert and a few pyramids
barren - Barren Coast - Tropical coastline with huts, a lighthouse and some islands
blacksail - Blacksail Folly - Small island with a big pirate camp
buriedsea - The Buried Sea - Sea with some islands like OOT
commonlands - Commonlands - Nice remake of east and west commons combined
cryptofshade - Crypt of Shade - Decent dungeon - Looks unfinished
deadbone - Deadbone Reef - Didn't make notes on this yet.
devastion - The Devastation - Huge outdoor desert/tundra/hills zone with cool forts and camps
direwind - Direwind Cliffs - Large outdoor zone that looks like a modern burning woods
dragonscale - Dragonscale Hills - Huge and cool outdoor zone with lots of structures and valleys
elddar - The Elddar Forest - Huge and awesome woodsy outdoor elven zone with forts
hillsofshade - Hills of Shade - Huge and cool hilly zone with a coast and shipwreck and an island
icefall - Icefall Glacier - Nice snowy mountain range area with lots of camps and caverns with chambers
innothuleb - Innothule Swamp - Looks almost just like the original accept updated
jardelshook - Jardels Hook - Cool tropical island zone with a shripwreck bar
lopingplains - Loping Plains - Very nice wooded outdoors with hills and a river. Looks like Vangaurd
maidensgrave - Maidens Grave - Island that is mostly rocks
mesa - Goru`Kar Mesa - Really cool and huge outdoor zone with valleys, caverns and a river
mistythicket - Misty Thicket - Great remake of Misty Thicket. Same exact layout just updated
monkeyrock - Monkey Rock - Another cool tropical island with watchtowers and an observatory
moors - Blightfire Moors - Nice large outdoor elven looking farmland and fields
northro - North Ro - Great large remake of North Ro
oceanoftears - Ocean Of Tears - Nice remake of OOT - Similar setup as before
redfeather - Redfeather Isle - Nice medium size island with above the ground huts
southro - South Ro - Cool remake of South Ro and Oasis combined
steamfontmts - Steamfont Mountains - Nice remake
steppes - The Steppes - Large outdoor zone with tundra, forest and ruins
suncrest - Suncrest Isle - Very cool little island with a high volcano surrounded by smoke
sunderock - Sunderock Springs - Large outdoor badlands with springs and caverns
thalassius - Thalassius, the Coral Keep - Large outdoor zone with lots of underground rooms
theater - Theater of Blood - Huge vampire looking outdoor zone with red grass and gothic castle structures
toxxulia - Toxxulia Forest - Nice remake of Tox and maybe Kerra Isle?
valdeholm - Valdeholm - Amazing medium sized icey Giant town. Definitely worth using!
zhisza - Zhisza, the Shissar Sanctuary - Valleys with paths and trees and a big pyramid with lots of hallways
I updated my Server's Wiki with these EQGv4 zones, and will probably get some screenshots of each of them up on that page soon as well.
http://stormhavenserver.com/mediawik...ets_of_Faydwer
Last edited by trevius; 12-27-2009 at 10:11 PM..
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12-28-2009, 09:52 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Very nice, Derision! I'm impressed.
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12-29-2009, 03:22 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I'm still 'prettying up' the source  , however I did a test compile on Windows and have uploaded EQGV4 compatible .exes for azone2/listobj and glmodelviewer to the
download section of the SVN if anyone wants to try them out:
http://code.google.com/p/projecteqem...8.rar&can=2&q=
By default, all objects except for stuff like trees/small rocks etc, are included in the .map for EQG V4s, so you shouldn't have to bother with listobj/azone.ini etc.
Last edited by Derision; 12-30-2009 at 12:44 PM..
Reason: Updated download link to newest version
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12-29-2009, 04:28 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Works for me! I'll upload the maps shortly for servers who are lazy.
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12-29-2009, 07:54 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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What concerns me is that some of your maps are significantly smaller than those I generated on my own system.
E.g. your archive has buriedsea.map at 28,010,918 bytes, whereas when I generate the map, I get one of 85MB+
Code:
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
Processing azone.ini for placeable models.
No azone.ini entry found for zone buriedsea.eqg
After processing placeable objects, there are 4509813 vertices and 1503271 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 10761035 easy in, 31531640 easy out, 167337 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 1503271 faces, 15881 nodes, 1745816 facelists
Done writing map (81.59MB).
M:\SoF>dir buriedsea.map
Volume in drive M has no label.
Volume Serial Number is C80A-2DCA
Directory of M:\SoF
29/12/2009 23:42 85,550,395 buriedsea.map
1 File(s) 85,550,395 bytes
0 Dir(s) 131,352,825,856 bytes free
Strange ... Secrets, could you run azone2 on buriedsea and post your output like I just did above ? Thanks 
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12-29-2009, 07:58 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
azone.ini not found in current directory. Not processing placeable models.
After processing placeable objects, there are 1464324 vertices and 488108 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 2904768 easy in, 8363781 easy out, 112831 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 488108 faces, 8848 nodes, 602022 facelists
Done writing map (26.71MB).
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