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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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12-29-2009, 07:54 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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What concerns me is that some of your maps are significantly smaller than those I generated on my own system.
E.g. your archive has buriedsea.map at 28,010,918 bytes, whereas when I generate the map, I get one of 85MB+
Code:
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
Processing azone.ini for placeable models.
No azone.ini entry found for zone buriedsea.eqg
After processing placeable objects, there are 4509813 vertices and 1503271 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 10761035 easy in, 31531640 easy out, 167337 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 1503271 faces, 15881 nodes, 1745816 facelists
Done writing map (81.59MB).
M:\SoF>dir buriedsea.map
Volume in drive M has no label.
Volume Serial Number is C80A-2DCA
Directory of M:\SoF
29/12/2009 23:42 85,550,395 buriedsea.map
1 File(s) 85,550,395 bytes
0 Dir(s) 131,352,825,856 bytes free
Strange ... Secrets, could you run azone2 on buriedsea and post your output like I just did above ? Thanks 
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12-29-2009, 07:58 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
azone.ini not found in current directory. Not processing placeable models.
After processing placeable objects, there are 1464324 vertices and 488108 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 2904768 easy in, 8363781 easy out, 112831 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 488108 faces, 8848 nodes, 602022 facelists
Done writing map (26.71MB).
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10 characters
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12-29-2009, 08:09 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Thanks ... that's strange. Our outputs match up until 'Building Quadtree', then yours seems to go wrong.
Both my Windows and Linux boxes give the exact same results.
If anyone else can run azone2 on buriedsea and post the results here, it would be useful. Thanks.
I'll probably post the source tomorrow, so it will be interesting to see if you get the correct results from compiling it yourself.
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EDIT: Scratch that. I think I see the bug.
EDIT: If there is no azone.ini file, azone2 will not add the default placeable models that it should. If you could create an empty azone.ini file in the same directory as azone2.exe and your .EQGs and try again ? (This is what you get for using beta software ... sorry :-( )
Last edited by Derision; 12-29-2009 at 08:16 PM..
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12-29-2009, 08:21 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Confirmed. No azone.ini in the same directory as azone.exe is the problem:
Code:
M:\SoF>move azone.ini azone.ini.old
1 file(s) moved.
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
azone.ini not found in current directory. Not processing placeable models.
After processing placeable objects, there are 1464324 vertices and 488108 face
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 2904768 easy in, 8363781 easy out, 112831 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 488108 faces, 8848 nodes, 602022 facelists
Done writing map (26.71MB).
M:\SoF>
Sorry Secrets, but your .maps are no good ... I'll go and hide now, but thanks for finding the bug so quickly
PS: The default placeable objects are essential in V4 zones as they are used for key structures.
/facepalm
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12-29-2009, 08:24 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Yup, that was it. Good catch
I'll re-upload the maps shortly.
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12-29-2009, 09:44 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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12-30-2009, 02:04 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I'm uploading these maps to the map SVN. Secrets, if you want access shoot me a PM with a gmail address or an address tied to google.
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