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  #1  
Old 09-21-2010, 10:10 AM
songie
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Join Date: Dec 2009
Posts: 43
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You could spawn the NPC trough the player script and for each diffrent Guild zoning into the zone have a diffrent one madeup and spawn, its a workaround and not a fix but it would solve the problem at hand
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  #2  
Old 09-21-2010, 03:52 PM
KingMort
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Join Date: Sep 2006
Posts: 841
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Great Idea Songie

And apologies, I wasn't trying to give cheaters power here.. But it's a pretty big bug.. Who should I contact to see about getting this resolved?

At the very least maybe having the Variable fixed so merchants won't sell stuff back.
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  #3  
Old 09-21-2010, 03:57 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by KingMort View Post
Great Idea Songie

And apologies, I wasn't trying to give cheaters power here.. But it's a pretty big bug.. Who should I contact to see about getting this resolved?

At the very least maybe having the Variable fixed so merchants won't sell stuff back.
Table: Variables
"varname";"value";"information";"ts"
"MerchantsKeepItems";"1";"Merchants keep items sold to them | 0 - off | 1 - on |";"2009-11-29 20:06:46"

Although, I do think merchants should have permissions like this set on a per merchantlist basis. Or, have a column for it in npc_types, npc_types would probably be better.
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  #4  
Old 09-21-2010, 04:08 PM
KingMort
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Join Date: Sep 2006
Posts: 841
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Yeah I have that in my Variables as well.. But it doesn't work for me

Just recently upgraded to latest build thinking that would fix it but they still sell items back..

But yeah would really be much better in NPC_Types your right, cause I don't mind most merchants doing this only the 1
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