Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-07-2012, 10:18 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

And yes you want green mobs hitting for minimum almost always except for raid mobs.

Unless you have gray con on your server then gray can be made the default and green can adjusted accordingly.
Reply With Quote
  #2  
Old 09-07-2012, 10:24 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

The code below this.
Code:
		//check if we're hitting above our max or below it.
		if((min_dmg+eleBane) != 0 && damage < (min_dmg+eleBane)) {
			mlog(COMBAT__DAMAGE, "Damage (%d) is below min (%d). Setting to min.", damage, (min_dmg+eleBane));
		    damage = (min_dmg+eleBane);
		}
		if((max_dmg+eleBane) != 0 && damage > (max_dmg+eleBane)) {
			mlog(COMBAT__DAMAGE, "Damage (%d) is above max (%d). Setting to max.", damage, (max_dmg+eleBane));
		    damage = (max_dmg+eleBane);
		}
Can be adjusted so that it falls into the fall /3.5

And actually this calculation can just be added into the end of the if statements in the switch case.
Reply With Quote
  #3  
Old 09-07-2012, 10:28 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

But I believe that even if it reverts to a default of 50 unmitigated it will still be fine since by the time you run into a mob with a min or 50 your ac calculations will take over and it should still keep the same curve.

What do you think cavedude? Honestly so far I haven't had any problems but that doesn't mean there aren't any.
Reply With Quote
  #4  
Old 09-07-2012, 10:34 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

Yeah thats fine. If you go into SoF at lvl90 on live you dont get hit for 1 dmg you frequently get hit for their min if you have max aas and if you dont just straight up avoid or block their dmg. Again these values can be adjusted.

This switch case can be made into a function and then you could add more checks like if the mob has a ratio of .5 or more to follow a different case.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3