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  #11  
Old 09-05-2012, 10:34 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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Here is the same data that I first posted with the large scorps and the militia skel removed

/GU Tanking summary for: Zial --- Total damage: 3307 --- Avg hit: 1 --- Swings: 3970 --- Defended: 0 (0%) --- Hit: 1849 (46.6%) --- Missed: 2121 (53.4%) --- Accuracy: 46.6% --- Dodged: 0 (0%) --- Parried: 0 (0%) --- Blocked: 0 (0%) --- Riposted: 0 (0%) --- Absorbed: 0 (0%)


Zial - vs - Combined: A scaled wolf pup
Attempts 3970 100%
Missed 2121 53.43%
Dodged 0 0%
Parried 0 0%
Blocked 0 0%
Riposted 0 0%
Absorbed 0 0%
1 1223 30.81%
2 243 6.12%
3 134 3.38%
4 135 3.4%
5 67 1.69%
6 20 0.5%
7 16 0.4%
8 10 0.25%
9 1 0.03%

The fact is at level 1 the difference is negligible. Also this is with a solo war. The data is going to be skewed at higher levels unless you have a group because fights will take longer with a solo warrior than with say an sk pally mnk zerker rog. The warrior will take more damage because they cant dps to save their life.

You can see that with those 5 mobs removed the percentages are off by +- two. So if you actually knew how to do this mathmatically you would know how to spot outliers and remove them.

Any body who has ever played live can tell that levels 1-5 even db and yellow mobs are very similar but once you pass lvl10 they start to scale more. You are making the assumption that all of the data will be this way. When in fact at later levels the warrior wont be able to solo even con mobs unless heavily twinked in which case the whole problem to begin with is that the current system is based on being raid geared which messes up the everything that isnt a raid target and anyone who isnt in raid gear. You have to balance raid mobs seperately from the rest of the npcs because they are the minority and they have special combat flags that normal mobs do not get.

You balance group npcs with group gear. Then you balance raid npcs with raid gear. This is how sony had the game balanced until they started throwing out all of the all all op raid gear starting with velious. Then everyone who had raid gear from that era on could easily take down previous raid targets very few peoeple. It wasn't until they started make class specific and set gear that it came back into a better balance.
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