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Old 10-11-2015, 08:56 PM
MarcusD
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Also I'm a chemist by trade so recipies and formulae and tonics/potions and fun stuff like that I can make very realistic to the point where the players would learn something!
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Old 10-12-2015, 08:43 AM
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chrsschb
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I pull a lot of mechanics ideas from other games. I never really played that deep into Live EQ (I quit around Planes of Power) and back then mechanics were pretty simple.

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Originally Posted by MarcusD View Post
Also I'm a chemist by trade so recipies and formulae and tonics/potions and fun stuff like that I can make very realistic to the point where the players would learn something!
One thing I would recommend is setting up a VM or a separate box and see if you can setup a server. Then play around with settings, gm commands, look at quests, etc so you can get an idea of how each piece works together.

This will help you better understand what mechanics are possible out of the box and which ones need source changes.

Quests are written in Perl and/or LUA (most of us prefer Perl).
Database is SQL.
Source is C++.
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Old 10-12-2015, 10:21 AM
MarcusD
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Thanks for that. I do have a server running (local) but still that hardly means I know anything about how it is working. Where would they be located primarily?
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