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  #1  
Old 09-11-2006, 08:24 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
Default Merchants sell 10 charge items and u get item with one charge

Example: I summon a 10 dose blood of the wolf potion which is ID 14534 and it has 10 chrges. But when i create a merchant that sells it, theres only 1 charge on it after its bought... anyone know whats going on?


Thank You!
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  #2  
Old 09-11-2006, 03:01 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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When you create the 10-dose, do you know if it's stored in the Objects table as a container, with 10 charges? I do not see a place in merchantlist table for "charges". That's a pretty good question. Never tried it myself.
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  #3  
Old 09-11-2006, 03:05 PM
mattmeck
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There wouldnt be a place in the merchant table for it because items with diferent charges have diferent item numbers.

A one, 5 and 10 charge SOW potion is actualy 3 diferent items, not one item with charges.



Have you tried summoning the item and trading it to another person to see if it looses its charges durring a trade too?
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  #4  
Old 09-11-2006, 03:12 PM
John Adams
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Oh cool Matt. I did not know that. I thought the potion became a container with charges in it heh. Doh... thanks for the tip.
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  #5  
Old 09-11-2006, 04:07 PM
GeorgeS
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You can change the value in field maxcharges to reflect a new value.
I never tried this, but the value appears to be consistent with the item description



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  #6  
Old 09-11-2006, 07:08 PM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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Quote:
Have you tried summoning the item and trading it to another person to see if it looses its charges durring a trade too?
No, i havent tried it, because i play alone on my server...but i am pretty sure that it is not related with summoning a 1 dose potion, i tried summoning 10 dose potion, 5 dose potion, etc. and when u place it on merchant, u can see 10 charges on description, but if u buy it, when u see description on u inventory, it only have 1 charge.
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  #7  
Old 09-12-2006, 02:10 AM
GeorgeS
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Then that looks like a bug in the merchants code.



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