Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old 05-10-2002, 02:02 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Ok, we want to make a new zone using befallen as the base (will look just like befallen, but be a seperate zone, and spawns)

The zone table fields are as follows:

short_name, file_name, long_name, safe_x, safe_y, safe_z, munimum_level, minimum_status

For the standard zones short_name is the same as the file_name, so file_name is left blank. Long_name is just that, a long descriptive name. You can figure out the rest, if in doubt, use the same values as the zone your basing things off of.


So if I want to make a zone named Lurker`s Cavern (short name= lurkercave) based off the befallen zone.

lurkercave, befallen, Lurker`s Cavern, -813, -205, 5, 50, 100



That makes a seperate zone from befallen named Lurker`s Cavern (#zone lurkercave) with safe point of -813, -205, 5 A minimum player level of 50, and minimum accout status of 100

I really don't know how to explain it any more straigh foward...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3