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Old 11-28-2004, 05:24 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
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Ok, first things first, comment out line 127 of draw.cpp (glEnable(GL_CULL_FACE)) as it causes walls to disappear on new-style zones (fucking sony doesn't organize their vertices properly lol)

Second, it's quite possible I broke placeable objects, and I'm checking into it now. I've been changing the draw code a lot while playing with the octree, so it's _highly_ probable I did something stupid

I'll update you in a moment.
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