Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 01-29-2002, 01:18 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Wow, great work!
Will this code be included in the next release of the emulator?

This is just my personal opinion, but I think it might be better to have a merchant_id or similar value in npc_types, rather than a npc_type value in the merchant data. This is just from the point of view of adding merchant info to my spawn data, since my npc_type data is output by a parser program rather than written by hand, the ID of a particular NPC might change from version to version depending on what I add. Just my opinion though.

Unless you're brewing a lot of wine, however, it might be good if database merchant lists can be added so you can buy something other than grapes
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:01 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3