Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 12-15-2004, 10:22 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

I know what it does. (Edit: tho you might be clarifying that for others who don't look at the code.)

I'm not against there being an on-zone removal for insufficient status, but if there is, it doesn't make sense for it to be 80+. It should at least be down to a level where guides (40-50) will be able to retain the #gm flag, given that apprentice guides and up have the flag on Sony EQ.

Anyways, I think Fathernitwit has found a few of the places where it wants to do this (there's other spots in the code -- all GM slash commands, unlocking doors, negating environmental damage) and is trying to consolidate them in one spot. If they can't be defined in addon.ini, at least they can be in a single .h file that the server op can easily change.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3