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  #1  
Old 02-06-2005, 07:59 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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the spell code looks reasonable, assuming that the ztype field is correctly populated in the database. If you confirm that this is in fact set correctly, I will put this code into cvs.

On the other hand, I disagree with you about disabling LOS for outdoor zones... theres a lot of reasons that you would not want to disable LOS. Such as buildings like the crypts in oasis, mountains, etc...
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  #2  
Old 02-07-2005, 07:37 PM
Bigpull
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Join Date: Feb 2003
Posts: 305
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A default parameter to the CheckLOS call would suffice. Outdoor zones always have line of sight when they are considered for spells, the issue would be with arrows needing to intersect zone geometry (note of course you can fire thru tents and other variable zone objects), and maybe water areas if we ever get around to implementing that.

Anyways i ramble, The change to aggro.cpp allows outdoor line of sight with out maps and without setting the default in features, so your dungeon zones aren't aggro hell.
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  #3  
Old 02-12-2005, 01:56 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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You are not always guaranteed line of sight in outdoor zones. Not for spells, and coming from an experienced ranger, definitely not for arrows. Nor should you be. An "outdoor zone always == constant line of sight" point of view is narrow minded and poor design. Are you telling me I am supposed to stand on the surface of Blackburrow be able to nuke that gnoll who's in a tunnel with 8 feet of dirt separating us?! Blackburrow, despite its underground tunnel system, is an outdoor zone.
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  #4  
Old 02-17-2005, 03:32 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by Bigpull
A default parameter to the CheckLOS call would suffice. Outdoor zones always have line of sight when they are considered for spells, the issue would be with arrows needing to intersect zone geometry (note of course you can fire thru tents and other variable zone objects), and maybe water areas if we ever get around to implementing that.

Anyways i ramble, The change to aggro.cpp allows outdoor line of sight with out maps and without setting the default in features, so your dungeon zones aren't aggro hell.
This isn't true for any outdoor zone in the entire game.
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