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Old 05-17-2002, 01:26 AM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
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Like I said, it'd be a lot of work Anyone want to make some sort of client that sits with the eqclient and does this zone generation? *scrounges in his pockets* I'll pay

Now all this zone talk has given me an idea.

What if in a zone you could set up preset quest conditions, that would automagically change the entire zone over as a kind of overlay on the existing content?

A zone would have the capability, and indeed already does, to modify itself from eqlive to a different content filled version by doing a massive repop, and maybe when you do this repop, it pulls in from a different set of quest files. That way, you can take the time to setup a zone quest and then bring it in at any time. A lot of this has already been accomplished, and you could add in various new mixes.

I'm thinking it might work something along these lines:

A GM Appears in WC and issues the command #StartQuest 1

It begins to snow.
A few shouts occur from the natives.
A massive number of undead creates pop.
All the quest files shift from normalWC to WC.Quest1 files.

I do like the idea of a random spawn. It would also provide a framework for a kind of spawn generator I've been thinking of building: one that spawns a mob within your level range x units away from you. Oh, I should mention the random name generation code too that could go with this.

I'm also thinking that maybe there should be something that does autowriting into books. So, you can then have a GM write into your questbook. This, in theory, would be pretty easy to do and would have all the players involved in the ongoing story -- they'd even be able to have their names in the book. E.g.,
Quote:
The druid Lars called upon the spirits and brought forth a great wind that cleared the skies of the many flying creatures.
]

Then at any time later in the game, a player could look at the book and read a huge ongoing story of whatever a GM had written in there (using a command like #GMWrite maybe).
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