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  #1  
Old 02-24-2005, 07:06 AM
Windcatcher
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I'm going to need a sample of the file that's giving it problems if I'm going to be able to diagnose the problem. Can you post something?
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  #2  
Old 02-24-2005, 08:42 AM
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KhaN
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OZ doesnt support most of the 3D modifier, such as displace.
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  #3  
Old 02-24-2005, 01:32 PM
DaSquishy
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Ok, well if displace is the problem, I guess i'll stick to 5.1 as it lets me use it lol.
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  #4  
Old 02-24-2005, 09:59 PM
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KhaN
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displace should works (afterall, its only an heightmap), but if you use lots of modifier (for mesh and materials) such as displace (example, fusion), OZ wont take them in count and will for sure crash.
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  #5  
Old 02-25-2005, 03:28 AM
Windcatcher
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You know, if a sample was posted, I might be able to make 5.2 at least ignore modifiers instead of crashing...
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  #6  
Old 02-25-2005, 03:32 AM
DaSquishy
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Well I had deleted all objects in the scene except for 1 box with a displace modifier (for an outdoor heightmap) and 1 box with a texture - no other special modifiers and it just errored out.

Here is an example, a simple 3d studio max file that exports fine in 5.1 but does not in 5.2:
http://www.moocowz.net/SquishyError.rar

I also am very new to 3d modelling, so it is quite possible that I am doing something wrong and 5.1 just let it go by where as 5.2 doesn't.

Also, out of curiosity I tried creating a zone entirely in OZ5.2 following the help file tutorial step by step - and it always freezes when trying trying to use the ground editor. It never errored out, just hung there for hours at around 50% processor usage.
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  #7  
Old 02-25-2005, 04:42 PM
Windcatcher
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I'll take a look at it. The hang error sounds like a deadlock issue. I was having problems with deadlocking when entering the ground editor and I thought I had fixed it...

EDIT: If it keeps locking, could you post what's in glenginelog.txt? I'm not sure how much debugging I have turned on, but it might help me figure out what's going on.

EDIT #2: Well I tried loading your file and found that it was taking forever to load...so I redesigned one of the routines in the 3DS-MAX importer and it imports like 1,000 times faster now, without crashing (I changed the algorithm that handles smooth groups from an O(n^2) algorithm to an O(nlogn) one). I don't know if that was the problem or not, but the file you posted loads fine for me with it (I didn't bother trying it with the old one -- it was taking forever). I'm going to assume this was the problem with importing MAX files and look at that deadlock issue now.

Last edited by Windcatcher; 02-26-2005 at 01:55 AM..
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  #8  
Old 02-25-2005, 07:04 PM
DaSquishy
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by "load" do you mean export into S3D format? because Importing the 3dsmax file always worked for me in both 5.1 and 5.2 it was exporting in 5.2 that was causing the error messages.

EDIT: I also tried to locate glenginelog.txt but couldnt find it anywhere, is there a setting i have to toggle to enable the logging?

Last edited by DaSquishy; 02-26-2005 at 03:12 AM..
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