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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 05-10-2005, 04:00 PM
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Hey, I see you are doing this in VB 6. I have been Technically editing books about VB for years. ON I think would really help you would be

Windows Game Programming with Visual Basic and DirectX
ISBN: 0-7897-2592-4
Publisher: QUE
Author: Wayne S. Freeze


I edited it to perfection and I tested every chunk of code so I know this book would speed up the progress by a very conciderable time span.

No shameless plug, I really want you to check it out. And you could probly get it cheap now that all the new VB games books are being done for VB.NET

Look into it.
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  #2  
Old 05-13-2005, 01:46 PM
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I will look for it, thanks for the tip MWD.
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  #3  
Old 09-26-2006, 11:05 AM
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Anything happening with this proggy lately??

I found a Delphi example of how to communicate with Mysql so Im working on listing zones/mobs/and positions.
I managed to convert a few zones geometry to .dxf format and Im pretty sure I can render that. Except its going to take time to figure out how to create some kind of engine or something to allow me to draw a box or pyramid or some to represent say a mob on its correct coordinates..

So my first 3d project will be something like ability to select a mob and move him to another location..I can imagine in my mind how to do this and I have the code here in others projects but I can only imagine my future headaches learning this LOL!
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Old 09-26-2006, 05:30 PM
GeorgeS
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Do you have the source/document for obtaining the triangles?
I too thought of making a 3D mob placement tool, but I'm lost


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  #5  
Old 09-27-2006, 03:00 AM
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Quote:
Originally Posted by GeorgeS
Do you have the source/document for obtaining the triangles?
I too thought of making a 3D mob placement tool, but I'm lost


GeorgeS

If you are using something close to Delphi 6 I have all you need..I dont understand what you mean by triangles but as for obtaining tris and quads
from the .dxf file for drawing geometry yes I have that.

I have tutorials and sources here for delphi 6 that will teach a person to draw 3d images with a homemade DirectX8.1 3d matrix.

I could probably load the zone directly at some point when I fure out how to use the S3d spy sources.. But for now Ill learn with a .dxf file.

Gvie me a few months to make something to draw the .dxf file as I have to learn the code as I go along. But I know I have all the answers in the stuff I have now..So it can be done..
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Old 09-28-2006, 02:26 AM
GeorgeS
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I meant triangles=tris or quads.

If you have a document on how to create the 3D portion, let me know. I don't use delphi, but I can do 3D without problem.



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  #7  
Old 09-29-2006, 12:41 PM
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All you need to do is find some packages for Opengl or directx for your language. Or if you know how to do that then the easiest way I have found is to find some ones example project for .dxf
I have an awesome one for delphi but I cant find the link for it but there should be plenty of stuff published..
Anyway the way I convert to .dxf is to use S3dspy to extract the zones .wld file. Then use Zone Converter to create a .obj file..
Then I use Metasequoia

http://www.metaseq.net/english/index.html

To load the .obj file and then it can be saved as a .dxf file wich will give me
all the info I need to know the exact dimnsions of the zone.
You can also view the zones geometry in Meta.
Note..Not all zones will convert to .obj file..Zone converter can and does crash sometimes..
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