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Old 05-29-2005, 11:00 AM
KhaN's Avatar
KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Quote:
Textures ~.bmp exported with OZ to .S3D are not identical as original.
Converted to DDS.

For everyone that willing to do transparency mask, i dont really recommand tweaking BMP (its more a tweak than a real option in BMP), and if you dont have also enough knowledge to messup with DDS and replace them later in the zones you makes, your best, and easiest solution is to separate the normal map (the leaf texture), and the transparency map (black and white texture, where black = transparent).

When you will import your 3ds objects in OZ, it will be taken in count, also, you can reduce texture momery loaded, by using the same transparency map for multiple leaf texture.
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