Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 06-03-2005, 12:05 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default Works!

Excellent WC!
So far so good, my world editor now correctly exports the .scn (except for the slight issue i'm having with Z-heights being offset a bit.)

...but position and heading work!
Once I get the Z-height issue worked out, I will submit the program. Since I am actively working on it, I might as well create a help.pdf as well.

But before that, I will have screenshots of it with several zones! I'm actually pretty amazed I made it this far.

The world editor was being made for an offline eq-like game, but I realised that those games take a lot of time to code.

After I get another hundred objects made for the editor, I will start on monsters. Already made some good textures, and have my sketchpad ready for the monster texturing (I color by hand on real paper and scan the textures in)

GeorgeS
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3