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  #1  
Old 07-12-2005, 09:35 AM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by mseals
Maybe but you don't technically OWN the client I mean after all Just because you purchase something doesn't mean you own it. If that was the case as soon as I purchased my windows xp I could run around and install it on everyones computer. Thus warez sites would be legal cause you would OWn the programs.
Thus the proper arguement was the program you purchased rights to use on any server you wish to use it on. Therefore back to my origional question if it is illegal to run one server with the everquest engine why wouldn't it be illegal to run another.
Erm. No. You do OWN the client, under a single-user license, without the permissions to redistribute it.
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  #2  
Old 07-13-2005, 03:00 AM
Cailin
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Join Date: Dec 2004
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Quote:
Originally Posted by Cisyouc
Erm. No. You do OWN the client, under a single-user license, without the permissions to redistribute it.
No, you do not "own" the client. "Owning" constitutes that you own the copyright to the client, which you certainly do not. The copyright owner (SOE) grants you the revokable license to use the client based on the EULA presented at installation. If you "owned" your copy, then you would be permitted to copy and resell that same client as you would have full copyright over the materials contained therein.
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  #3  
Old 07-13-2005, 05:18 AM
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Ghost Fire
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Ohhh here is a neat Idea. Stop posting about this crap and someone go make some quests or something.
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  #4  
Old 07-15-2005, 10:22 AM
Cisyouc
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Quote:
Originally Posted by Cailin
No, you do not "own" the client. "Owning" constitutes that you own the copyright to the client, which you certainly do not. The copyright owner (SOE) grants you the revokable license to use the client based on the EULA presented at installation. If you "owned" your copy, then you would be permitted to copy and resell that same client as you would have full copyright over the materials contained therein.
Suppose I buy a magazine in a store. I now own that magazine. The magazine company nor can the store take it from me now unless I willingly let them have it or sell it. I do not, however, have permission to redistribute the articles freely to the world.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 07-15-2005, 02:00 PM
Aydun
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Location: Sarasota, Florida.
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Default Yea

Rock on ghostfire.. totally agree..
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  #6  
Old 07-16-2005, 04:01 PM
Megahertz
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Quote:
Originally Posted by Cisyouc
Suppose I buy a magazine in a store. I now own that magazine. The magazine company nor can the store take it from me now unless I willingly let them have it or sell it. I do not, however, have permission to redistribute the articles freely to the world.
I would say that you own the paper the magazine is printed on, but that you do not own the content thats printed on it. Much in the same way when you buy a game, you own the physical CD but do not own the software thats on it.

Just my opinion. I'm no laywer.
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  #7  
Old 07-18-2005, 11:03 AM
Melwin
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Join Date: Jan 2005
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Quote:
Originally Posted by Megahertz
I would say that you own the paper the magazine is printed on, but that you do not own the content thats printed on it. Much in the same way when you buy a game, you own the physical CD but do not own the software thats on it.

Just my opinion. I'm no laywer.
That's basically how it works, yes, and is pretty much completely fair.
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  #8  
Old 07-19-2005, 01:14 AM
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Aonelyn
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Join Date: Jul 2005
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Posts: 192
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yea.. it is fair..but messed up
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